Shape and mix
Every effect explained by ear, then the mixing moves that make a whole song sit together.
Effects
How each effect works, what to listen for, and where it breaks. The friendliest way into DSP.
- Signal flow and effect orderInserts, sends, wet/dry and why order changes everythingComing soon
- EQShaping tone with bands, shelves and filtersComing soon
- Filters as instrumentsResonance, sweeps, envelopes and auto-wahComing soon
- CompressionHow a compressor turns loud parts down, and why that can sound biggerEarly draft
- Gates, sidechain and duckingRemoving noise, carving space and making things pump on purposeComing soon
- Limiting and loudnessCeilings, true peak and how far you can push before it hurtsComing soon
- Distortion and saturationWhy drive adds harmonics, why it can sound harsh on high notes, and how to fix itComing soon
- Delay and echoSlapback to dub: time, feedback, filtering and syncComing soon
- ReverbRooms, halls and plates, and how size, decay and predelay place a soundComing soon
- Chorus, flanger and phaserThree effects built from tiny moving delays and filtersComing soon
- Tremolo, vibrato and auto-panModulating level, pitch and positionComing soon
- Pitch shifting and correctionHarmonizers, autotune and the artifacts of moving pitchComing soon
- Frequency shifting and ring modulationEffects that move every partial by the same amount, and why that sounds alienComing soon
- Vocoders and talking soundsMaking a synth speak with the shape of a voiceComing soon
- Spectral effectsFreezing, blurring and painting the spectrum directlyComing soon
- Stereo and spatial processingPanning, width, mid/side, and why some sounds disappear in monoEarly draft
Mixing and finishing
Putting it all together on real songs, from the first balance to a finished master.
- What mixing is forBalance, clarity, depth and emotion, before any pluginComing soon
- Gain stagingKeeping levels healthy from source to masterComing soon
- Making room with EQWhy every track sounds fine alone and muddy togetherComing soon
- Low endKick and bass that work together on big and small speakersComing soon
- Depth and space in a mixFront, back, wide and narrow with reverb, delay and levelComing soon
- Finishing and referencesLoudness targets, reference tracks and knowing when to stopComing soon