Make sounds
Build sounds from scratch with synthesis, or capture a real instrument and turn it into something playable.
Synthesis and sound design
One guide per synthesis family, each built around an instrument you can play in the browser.
- Oscillators and waveformsSine, saw, square and noise, and the character of eachComing soon
- Subtractive synthesisStart bright, carve with a filter: the classic synth recipeComing soon
- EnvelopesAttack, decay, sustain and release, and how they define a sound's shapeComing soon
- LFOs and modulationMaking sounds move: rate, depth, shape and destinationsComing soon
- FM synthesisHow one oscillator bending another makes bells, basses and metalComing soon
- Wavetable synthesisScanning through waveforms to make timbres evolveComing soon
- Additive synthesisBuilding sound one harmonic at a timeComing soon
- Granular synthesisClouds, textures and time-stretching from tiny slices of soundComing soon
- Physical modelingStrings, bars and membranes simulated from how they vibrateComing soon
- Drum synthesisKicks, snares and hats from oscillators and noiseComing soon
Sampling an instrument
Capture, map and ship a playable instrument. A cleared sample set means no recording gear is needed.
- Planning and recording samplesWhat to capture, how many notes and layers, and how to record consistentlyComing soon
- Preparing samplesTrimming, fades, noise and keeping the attackComing soon
- Key and velocity mappingRoot notes, zones and velocity layersComing soon
- Loops and releasesMaking sustained notes and note-offs believableComing soon
- Round robins and articulationsAvoiding the machine-gun effectComing soon
- Shipping a sample libraryPresets, credits, rights and a first sound that sells itComing soon