Starting a new project?
Describe the idea to Studio and direct the result with an agent, or develop it yourself with Engine. Build a small playable version, audition it, and change what you hear and how it feels.
Request Studio beta for a new idea
Two ways to begin
Start with one sound or interaction you want to try. You choose the tools and how far to take it.
Describe the idea to Studio and direct the result with an agent, or develop it yourself with Engine. Build a small playable version, audition it, and change what you hear and how it feels.
Request Studio beta for a new ideaBring the instrument, effect, or performance experiment your team already made. Work through a blocker or plan the next useful version, keeping your existing stack when it serves the project.
Discuss my existing prototypeFast prototyping
Keep the feedback loop close to the music, from the first sound to the demo your team can play.
Choose the sound, timing, or interaction you want to explore. Keep the first version small enough to try with your team.
Use the live preview to audition the sound and controls as you edit. Adjust the behavior, interface, and presets around what works musically.
Give teammates a clear starting preset and simple controls. Try it in the event setup, gather feedback, and choose the next change.
Reusable starting points
Explore instruments, effects, MIDI tools, and experimental interactions. Play the examples, find a useful starting point, and adapt it to your idea.
Try the module library for synthesis, sampling, and effects. Hear how controls change the sound before choosing a direction.
Browse musical examplesLook at sequencing, MIDI, gesture control, and generative music. Combine musical building blocks into an interaction your team wants to try.
Explore EngineUse the authoring guides, shared audio building blocks, and interface controls to change a project's sound and behavior.
Read the authoring guidesAfter the event
Bring us the prototype and the part you want to take further. We can scope the next version with your team, from a personal tool to an agreed release.
Finish the controls, saved settings, and setup instructions needed to return to it after the event.
Scope reproducible setup, contributor permissions, a license, and a maintainer so another person can use and change it.
Agree a bounded plan for demos, qualification, delivery, rights, funding, and continuing support.
FAQ
Describe a new idea and event setup, or bring an existing demo and its blocker. We’ll help you choose a playable first version or scope what comes next, and check access and project fit.
Sign in to submit the brief. We review project fit and the next step with you.