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AvailableEffectExperimental

Triprism

Bend echoes and space through a living prism.

About

Triprism treats the interface as part of the instrument. The glass, wall light, cast shadow, caustic and spectrum are rendered as a retained WebGPU graph rather than a looping video or decorative image. Moving across the face changes the virtual lamp aim and camera orbit, so the incoming beam and its split spectrum respond as one physical scene; when the pointer rests, the scene returns to a slow automatic orbit.

The audio path stays deliberately small. A bounded feedback delay runs into the shared algorithmic reverb, then a compressor glues the tail before the final level stage. The seven public controls are the whole signal path; the face does not hide a second browser-only effect behind the animation.

WebGPU is the visual enhancement, not an audio requirement. If the browser cannot start the renderer, the effect and its controls remain usable and the face explains that it has switched to audio-only mode.

Presets

Start from a named sound, then adjust the instrument to make it yours.

InitGlass HallLong RayTight PrismSplit Beam

Signal graph.

Experimental

A sketch of the signal path, in the order of the parameter groups.

How it works.

The input first enters a single feedback delay. Time sets repeat spacing, Feedback controls how much returns to the line, and Mix balances that bounded echo against the dry signal.

The delay feeds a compiled room reverb whose Size changes the room-size coefficient and whose Mix controls the tail. A compressor follows the space stage; Amount maps from zero to a -36 dB threshold while its ratio, knee, attack, release and makeup remain fixed product choices.

The face packages the VGPU prism-light scene into its own browser artifact, including the WGSL shaders and wall-light mask. The module page loads those bytes from the catalog package, so the demo does not depend on Vercel's site or a remote renderer asset.

Goes well with.

Preview

FX Mini

Drive, tone, and bounded feedback delay.

No build recorded
Preview

Delay

A bounded feedback delay for repeats and ambience.

Preview

Reverb

Algorithmic room reverb with bounded feedback.

Preview

Compressor

A full dynamics compressor with a filterable detector.