Adaptive Score
Generate a seeded score for Wavetable and Pluck with named gameplay controls.
Left
Right
Press Play below, change Seed, Density or Threat, then Regenerate. The prepared variation takes over on a cycle boundary; instrument controls respond live.
Press Play below to begin.
Health
Proximity
Seed
Density
Threat
Parameter mappings
- Health
- bass/wavetable.filter.cutoff (280 → 1600)
- Proximity
- melody/string.damping (0.2 → 0.8); pad/wavetable.chorus.mix (0.05 → 0.45)
- Seed
- Prepared score input; apply with Regenerate
- Density
- Prepared score input; apply with Regenerate
- Threat
- pad/wavetable.position (0.2 → 0.8); melody/pick.noise (0.04 → 0.18)
Seed changes harmony and melody; Density and Threat vary the arrangement over the same seeded harmony. Health changes the bass filter; Proximity controls damping and chorus in the internal instruments.